Descent into limbo1/6/2024 “Because it's set later than Dark Descent, there's an awful lot you can do in terms of technology. “It's New Year’s Eve 1899,” says Pinchbeck. What can be revealed is that Pigs' relocation to the turn of the 20th century alters much of the aesthetic and philosophy of the game. It's difficult to talk about that without giving too much away really.” So there's changes to the way some of the things behave in the game. That said, Pinchbeck hints at some intriguing changes: “We've tried to do some stuff which will keep the player on their toes a little bit, to stop them from being able to play the same way. I think that's kind of the core spirit of the game really, so we don't want to take that away from the player.” We're not going to be arming the player up at all - you're still going to be hiding for most of it and running and peaking and not wanting to open doors and things like that. “There's a definite case of ‘don't fix what isn't broken’. “It's fairly true to the spirit of the original game,” says Pinchbeck. We got in touch with The Chinese Room’s boss-man and creator of Dear Esther, Dan Pinchbeck, to discover how the scares shake down. That doesn’t mean it won’t be looking to recapture the same sense of giddy terror that the Dark Descent induced in its hapless, cringing players, however. Set in Victorian London, some sixty years after the events of the first game, Pigs isn’t a straight continuation of that story, but a wholly new tale set in the same universe. As reported earlier, The Chinese Room have released the latest trailer for Amnesia: A Machine for Pigs, the follow-up to Frictional Games’ deeply unsettling Amnesia: The Dark Descent.
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